Unity from Zero to Proficiency Foundations

In this book, which is the first book in the series (i.e.

Unity from Zero to Proficiency  Foundations

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity. How this book is different With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers. What this book offers This book includes all the features that will guarantee your success as an aspiring game developer: > A book truly designed for beginners This book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done. > You will be kept motivated throughout the book This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. > You will never feel lost or overwhelmed You will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. > You will learn by doing With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. What you will learn After completing this book, you will be able to: Feel comfortable with Unity's core features. Apply transformations (e.g., rotate, or scale). Create a 3D Maze with lights, walls, and textures. Create an island with trees, sandy beaches, mountains, and water. Use cameras and vehicles. Create a 2D platform game (with no scripting). Export your games to the web. Still not sure? Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Unity from Zero to Proficiency (Foundations)" will be a worthwhile investment. If you want to get started with Unity today, then buy this book now

More Books:

Unity from Zero to Proficiency (Foundations)
Language: en
Pages: 218
Authors: Patrick Felicia
Categories:
Type: BOOK - Published: 2019-02-04 - Publisher: Independently Published

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a
Unity From Zero to Proficiency (Foundations)
Language: en
Pages: 176
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: 2017-11-01 - Publisher: Patrick Felicia

Newly Edited and Updated Version (Fourth Edition) for Unity 2019. Get started with Unity and game programming fast without the headaches Unity is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend
Unity from Zero to Proficiency (Beginner): A Step-By-Step Guide to Coding Your First Game
Language: en
Pages: 374
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: 2019-03-28 - Publisher: Unity from Zero to Proficiency

Content and structure of this book In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes: A list of the learning objectives at the
Godot From Zero to Proficiency (Intermediate)
Language: en
Pages: 185
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: 2021-07-13 - Publisher: Patrick Felicia

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and
Godot From Zero to Proficiency (Proficient)
Language: en
Pages: 250
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: 2022-02-15 - Publisher: Patrick Felicia

First Edition, Published in February 2022 In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is