More Books:

Learn OpenGL
Language: en
Pages: 208
Authors: Frahaan Hussain
Categories: Computers
Type: BOOK - Published: 2018-08-31 - Publisher: Packt Publishing Ltd

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get
Learn OpenGL ES
Language: en
Pages: 220
Authors: Prateek Mehta
Categories: Computers
Type: BOOK - Published: 2013-08-29 - Publisher: Apress

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use
Learning OpenGL ES for iOS
Language: en
Pages: 352
Authors: Erik Buck
Categories: Computers
Type: BOOK - Published: 2012-07-31 - Publisher: Addison-Wesley

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction,
Learn Blackberry Games Development
Language: en
Pages: 504
Authors: Carol Hamer, Andrew Davison
Categories: Computers
Type: BOOK - Published: 2010-04-30 - Publisher: Apress

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME)
OpenGL Game Development By Example
Language: en
Pages: 340
Authors: Robert Madsen, Stephen Madsen
Categories: Computers
Type: BOOK - Published: 2016-03-08 - Publisher: Packt Publishing Ltd

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who